Pandemic, Protest and identity-
pandemic had huge economic impacts across many industries in the UK - catering and hospitality suffered the most
however the videogame industry experienced great success (gaming population increased 63% in COVID in the UK 2020)
2 statistics about this that surprised me the most were -
-18% of current gamers began in the pandemic
-13% of ex gamers returned during COVID
This delay was a risk as the delay was to ensure the game was perfect so if the quality on release wasn't up to consumers standards, it would be a further hit to Nintendo.
Reasons for ACNH success in lockdown -
-boredom
-routine-structured set up of the game
-escapism-social simulation
-social-can interact with villagers or real people
-identity-through interactions, users can find things out about themselves
David Gauntlett-
Applications to ACNH-Instead of looking to influencers, the ACNH audience could explore how they interact and begin building up a personality through how they play the game. Furthermore being a part of a fanbase could introduce real human interaction.
Anthropomorphized villagers reduces gender pressures - furthermore the game has openly gay characters (Flick and CJ) - this made the game more appropriate for people to find their identity due to the lack of stereotypes or preferred meanings.
This inclusivity was further pushed by the actual audience- In COVID pride month was celebrated heavily in animal crossing as it was a platform that allowed individuals to do that.
There were also BLM protests on ACNH
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